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Hero Battles/Hero vs Hero (HvH)
Guild Wars Nightfall added a new core PvP type - Hero Battles. The term
'Core" PvP is a bit different in this case. It is located on the Battle Isles,
the home of all core PvP, but you need Heroes, and thus, Nightfall, to take
part in the gametype. It is Guild Wars answer to 1 vs 1 PvP complat, but not quite.
There is 1 player per team, and 3 heroes. The game involves, like Alliance Battles,
controling points around the map by controlling your heroes.
There is also an automatic tournament system around it, or ATS, jsut ike GvG. However,
it is much easier to organise these tournaments simply because it is only 1 person.
GvG needs 8 people from across the globe to be present, while HvH is just the 1 person
per team. The major flaw of the gametype is the reliance on Hero AI to use the skillbar
you give them, for they seem incapable of using skills in the bizzare fashions that
PvP has forged. For example, Mending Touch, a touch range condition removal skill used
for self condition removal in PvP, is used by the AI to remove conditions from others
instead.
This makes Hero Battles not only a game of who can manage their heroes, but also a game
of who can make skillbars that hereos will use properly without needing too much
micro-managment.
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