|
Guild vs Guild (GvG)
Guild vs Guild gameplay in Guild Wars is the highest level of PvP
the game offers. It allows two Guilds to face off on the Guild Hall
used by the lower rated Guild, with each team trying to accomplish
the same objectives: holding a central flag stand and killing the
enemy Guilds Lord.
To accomplish this, the Guilds are free to utilise their team of 8
how they see fit. Maps have at least two routes to the enemy base,
one of which has the maps flag stand. Maps offer their own unique
hazards and benefits, such as the Burning Isles lava pits scattered
around the map which cause burning and cripple anyone attempting to
walk through, or the Isle of Wurms health shrine, which grants an
extra 120 health to each member of the team holding the shrine, or
the Warrior Isles catapult which can deal tremendous damage to
anyone caught under the blast.
Getting into an enemy base also depends on the map. Some maps have
open Guild Halls, where both teams are free to walk in and out at
will. These halls generally have some method of stopping the enemy
get to the base more easily, such as the Jade Isles alternate route
which is very close to the primary route. Other maps have locked
gates which require the use of the Guild Thief to enter.
Once you have entered an enemy base, there are numerous NPCs
scattered around the base. Most of these are Archers, which will
use Pin Down to slow enemies in their base, and Troll Unguent to
heal themselves. Near the Guild Lord there are Knights, which are
Warriors with Sever Artery and Healing signet, and a Bodyguard,
which is an elementalist. The Guild Lord itself is a formidable
opponent, which can take incredible amounts of damage to kill.
There is also an automatic tournament system, or ATS, which allows
your Guild to enter into regular tournaments to fight against other
Guilds. These tournaments give you tournament reward points for
winning, which can be used to buy rare skinned equipment for PvP
characters.
Back to Games
|
|